Read the full story

Read the full story

New blog: Riot Control

April 29th, 2014

I’m now writing technical posts at the Riot Control blog.

Accelerated Learning Curve

March 23rd, 2010

I’ve just read a very interesting article: Your Life Should Be On An Accelerated Learning Curve (thank you Diogo). The most interesting part is the bullet list with checks to see if you should leave your job, and I totally relate to this list. So, let me copy that bit: you should quit your job if:

  • You are not given both creative and analytical projects.
  • Your employer doesn’t allow you to engage in metacognitive projects such as blogging about your industry.
  • You have totally mastered all areas of it.
  • Your organization doesn’t have remarkable leaders.
  • You are a part of a process you have no say in shaping.
  • Your employer doesn’t send you to industry conferences.
  • You’re not learning new skills/participating in new experiences daily.
  • You’re not solving problems that have never been solved.

The question now is: how many checks do you have?

I’ve talked before about how working with .NET and Mono on Windows and Linux translated to better code. Now I had that experience with C++ and windows. I’ve been working on a Managed C++ component that interacts with OpenSSL (yuck!). The application performed very well on Vista, Win 2k8, Win 7, etc. But on Win XP sometimes it would die abruptly and unexpectedly. We were presented with a very ugly error at the Event Viewer, the error was so strong that our exception handling mechanisms were completely bypassed.

We thought that it could be some problems with linking and libs on Win XP. It wasn’t our fault, it worked on other machines, it could be that Win XP was just that unstable. But how many times are these problems blamed on so many things except us.

The problem was presented to us more directly when running the application on Win 2k3. While the app just died on Win XP, and nothing was wrong on Vista+, Win2k3 said that the application was wrong, and why.

Apparently we were using some managed strings, and due to some copy paste (the bastard!), we were freeing them not with the correct method (FreeHGlobal) but using FreeBSTR. Result: KABOM! Why we didn’t get any error in Win Vista is beyond me. After fixing that, Win XP version is working like a charm.

When at a plane I usually get a lot of pain when the plane starts to descend. I never knew why, but now, thanks to my diving lessons I know what’s happening and how to act on it. The pain comes for the air pressure inside the ear. Just like when under water, the pressure change makes all the pain that we feel. What we need to do is to clear the amount of air, and new new air that will enter the ear will be at the correct pressure and it won’t hurt.

To do so, you’ll need to follow one of the several methods listed at wikipedia.

When someone reviews our product

November 10th, 2009

It’s great when someone that we don’t know reviews our project and makes a great review of it. The article really shows that the author took the time to properly play and learn the game, and he made a great analysis of it, concluding on the pros and cons of the game, which I agree:


- Graphics-centered interface
- Simple yet very addictive battle system
- Very accommodating community.


- Not joining the competitive battles takes out most of the fun
- Some game systems are too familiar and is better done by other browser games
- Moving and exploring takes a lot of time.

OpenSSL Love

November 2nd, 2009

Just got to an article that says everything I’d like to say about OpenSSL. It makes me think about the definition of software quality. At first sight, OpenSSL’s code seams a mess, but the point is: it’s one of the most used libraries out there, it works, it’s stable and it’s reliable. But using it is a major PITA.

Cross-platform .NET

November 2nd, 2009

I’ve had a lot of feedback on my running mono article. The majority of feedback was something like: .NET isn’t cross platform, Mono is evil, MS is evil. How can someone say to me that .NET isn’t cross platform when I have an average sized product running out of the box on MS .NET and Mono? I used to participate on a lot of discussions about this a couple of years ago. But then I realized that it was more productive to actually do something instead of discussing these kind of issues.

What makes a Java application cross-platform? Will a Java application be cross-platform if use reference resources like: c:\MyApp\MyApp.ini? And if we have a file named MyApp.ini and get it like getResource(”myapp.ini”)? And if we use specific operating system resources?

The same goes for .NET applications. If the developers are careful, it’s easy to have a cross-platform application. Having a desktop application is hard, that’s true. Microsoft made Windows Forms very Windows specific (using stuff like windows handles), and it’s hard for Mono to make a cross-platform Windows Forms implementation. But there are other alternatives, like GTK#. Even so, I realize that this issue is the least cross-platform of .NET.

But on a web/services scenario, Mono is as cross-platform as you can get.

Running Mono - an Overview

October 29th, 2009

We’ve been using Mono for the production server of Orion’s Belt for a couple of months now. On this article I’d like to share our experiences using Mono. We developed our project fully on Windows with Visual Studio 2005, and at a time we started to consider Mono for a production server. Do note that the Orion’s Belt team has a Windows background, and little experience administrating Linux machines.

Here are the web applications that we are serving with Mono:

Step 1 - Preparing the Server

The game is running on an Ubuntu server. We downloaded the source code and installed it manually. We could have used the packages, but that isn’t versatile enough. Packages aren’t always up to date and we find them hard to manage. For example, how could we have two versions of Mono installed and choose which  to run? How could we always have an up to date version? To fix this problem we chose to install by source, having as a guideline the Parallel Mono Environments article. This was great because we could change to use Mono from SVN or a specific version, just by changing some variables. We wouldn’t want to install a new version, getting problems, and having a bad time to rollback.

We use FastCGI with Nginx to serve the game. Nginx’s really cool, and very easy to configure and manage. We also installed MySQL. Not considering Mono, all the other necessary software was very easy to install and configure, with the help of Google of course. We managed to get the server displaying ASPX pages easily.

Step 2 - Running the Application

The Orion’s Belt project is fairly big, and after some months coding fully on Windows, the move to Linux was peaceful. We had some file case issues, but that was it. We have a NAnt script that creates a deploy package, and we were able to upload it to the mono server and run it. There were some problems at that time, sometimes Mono’s web server would throw compile errors while compiling ASPX pages. But fortunately, at that time, Mono implemented Precompiled ASP.NET web sites in Mono. We incorporated a step on NAnt to precompile the deploy package and everything was faster and we didn’t get those errors anymore.

Other problem we had was the mono web process and the resources it used. Going to 600-900Mb RAM and wasting a lot of CPU, even at idle time. So we started to kill the process from time to time. Sometimes the process would die unexpectedly, so we also started to use supervise, to supervise mono’s process.

There are also some other issues we got along the way: touching Web.config isn’t as stable as it should be. And also when we deployed new versions, mono would not behave properly, it would shutdown or just stop responding. So, we got used to just kill mono when we deployed or needed a reset. It’s very easy, you just kill mono’s process, and supervise will bring it up.

Supporting multi OS makes your code better

It may sound weird, but it’s true. We had a lot of bugs showing up only on mono. For example, we use NHibernate and everything worked fine on Windows, but on Linux sometimes it didn’t. We found out that we needed a flush here and there. On Windows it worked, but on Linux it wasn’t that permissive.

Using Mono brought an interesting mindset to the team. Every time there was a problem, we’d blame it on Mono. But the majority of times, it was our code that wasn’t up to it.

The Linux issues also made us create specific guidelines for file case, forced the use of Path.Combine and related methods. We also tried MoMa, the mono’s problem reporting tool, but we didn’t find it to be that useful on our situation.

Running the Tick

The game’s tick runs every ten minutes. It’s a very heavy process that loads a lot of data from the database, operates on it, and then persists it. This process needs a lot of RAM and CPU to run, and it’s a good performance test. On this specific process we find Mono to be very lacking. If running the process on Mono would take 60 seconds, running the same process on the windows development machine, connecting to the production database, would take 30 seconds. And the development machine is worst than the production server.

However, for the cost of a Windows license, we could buy a great machine just for tick processing. Would it be worth it? We don’t know at the moment.


Preparing the Mono environment was fun and interesting, and the issues we got from porting the code were minimal. We did need some help, and I find the mono list not that friendly to newcomers, but Google provided the help we needed. Even so, it’s not easy for developers without experience administrating Linux machines to prepare mono. There are always some issues here and there, that we’d know how to fix on Windows, but that we loose a lot of time figuring it out on Linux.

Although mono’s behaving nicely most of the times, we don’t find it as stable as a Windows machine. Even so, it’s a great option, that’s for sure. I already have a slicehost account with an ubuntu+mono running all my private ASP.NET sites. It’s cheaper and runs really well.

But for the production server for the game, we aren’t convinced yet if we should continue using mono or not. Maybe we’ll release another server using Windows and then we’ll have a good performance comparison showcase.